Schedule I runs on Apple Silicon Macs—specifically, this build is tested on macOS Tahoe with an M4 Mac mini. If you're on an Intel machine, you'll need to look elsewhere; this is strictly an ARM build.
Developed by TVGS (Tyler's Video Game Studio), Schedule I drops you into Hyland Point, an open-world city that pays attention to what you do. The core loop revolves around manufacturing substances using different recipes, then getting those goods to customers. You can travel on foot, hop on a skateboard, or get behind the wheel of a car to make deliveries.
The economy shifts based on demand, raids, and competition—prices aren't static, and the city responds to your actions in ways that can help or complicate a run. When deals go sideways, the game gives you hand-to-hand combat, melee weapons, and firearms to settle things. You can also create new product variants with special properties, which adds a layer of experimentation to the production side.
Reactive sandbox with built-in mod support
- Players who enjoy open-world sandboxes where the city feels reactive rather than static
- Anyone curious about a crime sim with a dynamic economy and crafting depth
- Mod users—the game supports mods placed directly in the app package's Mods folder
Russian build, Apple Silicon only, still in development
- This is a Russian-version build, though English is available as an interface language
- Apple Silicon only; Intel Macs are not supported
- The game is in active development—version 0.4.5f2.22829923 is not a final release
Early second safehouse shifts mid-game strategy
The jump to 0.4.5f2.22829923 brought a handful of adjustments that shift how a session feels once you're past the first few hours. Property acquisition got a little more generous—you can now snag a second safehouse earlier than before, which changes the rhythm of the early game considerably. Instead of running everything from one cramped location, you spread operations across the map sooner.
The supply chain automation also received a quiet polish. Workers you hire are less prone to idle when a recipe ingredient runs low; they'll pause and resume more reliably instead of stopping cold. It's the kind of fix you notice by its absence—fewer trips back to a production site to nudge a worker who's standing around. The dynamic economy's price swings were tightened, too, so you won't see quite as many wild overnight collapses that made a full warehouse suddenly worthless.
Ollie curbs to outrun trouble faster
Some of the best touches are the ones the game never explains. The skateboard, for instance, lets you ollie low obstacles if you tap jump right before hitting a curb—not a full trick system, but enough to shave seconds off a delivery route through the warehouse district. You can also queue multiple production orders at a single station by holding Shift while clicking the recipe, which saves a surprising amount of menu time once you're running three or four cook sites.
On the modding side, the Melonloader v7.0 setup means you can drop .dll mods straight into the Mods folder inside the app package, and the game picks them up at launch. No config file edits, no injection steps beyond placing the file. If a mod comes with extra assets, those go into the game folder alongside the executable—most mod authors spell this out in their readme, but it's easy to miss on first attempt.
Map police response times before expanding
When you first download Schedule I for Mac and get it running, resist the urge to immediately expand. Spend the opening hours learning which neighborhoods have the shortest police response times—the beachfront district is forgiving; the industrial park, less so. Build one reliable production line before hiring dealers, because a dealer with no stock burns through your reputation faster than a missed delivery.
If the game hangs on that first launch during the component install, the workaround is straightforward: Command-Tab to the desktop, then quit from the Dock and relaunch. It usually resolves on the second try. For mod users, the path to the Mods folder lives deep inside the app package—Schedule I.app/Contents/SharedSupport/prefix/drive_c/Appstorrent Games/ScheduleI/Mods—so bookmark it in Finder or drag it to the sidebar before you start collecting mods. One last tip: the skateboard is quieter than a car engine, and noise attracts attention. For small-quantity deliveries in residential zones, wheels beat horsepower every time.
- Apple Silicon Mac
Questions I actually get
Does Schedule I run on Intel Macs?
No, this build is ARM-only and requires an Apple Silicon Mac with macOS Tahoe.
What languages are available in the interface?
The game includes Russian and English interface options.
How do you install mods for Schedule I on Mac?
Open the app package contents and place mod files in Schedule I.app/Contents/SharedSupport/prefix/drive_c/Appstorrent Games/ScheduleI/Mods.
Porch talk 0
Come in or pull up a chair to leave a comment.
Nobody has pulled up a chair yet. If you used it on a real Saturday, say what the hour was.
More for the same hour
Everything in Games







